![]() Redshift for Mac is expected to release later this week. Once the new logo was approved and registered, Maxon brought in Toronto-based animation and design studio Tendril to animate the modern mark.Ĭinema 4D S24 is available now to subscribers via the new website. We wanted something that embodies our unified product lines, passionate team, and shared goal of empowering creatives. This new logo is an important part of that identity. Senior Brand Manager Leo Hageman designed the logo under the direction of Maxon’s executive team.Īfter bringing the Maxon, Redshift, and Red Giant teams together, we felt it was important to establish a new look and feel for Maxon. The logo represents the new Maxon focused on all aspects of 3D and VFX. applem1 cinema4d MacbookProM1 Max 32C 32 GB - Render Tests - Octane X + Cinema4d Benchmark TestsThis video will look into the render time tests of Octane. BUT Corona is not fully M1 compatible yet. Corona Renderer is a CPU based renderer that is really good on Mac and much faster for interiors than the C4D Physical render engine and most Mac-compatible GPU renderers. The render times for me are 3-5 minutes for most scenes. Moves by Maxon is immediately available from the Apple App Store and is compatible with iPhone® XR, iPhone® XS, iPhone® XS Plus, iPhone® 11, iPhone® 11 Pro, and iPad Pro® (3rd Generation).įinally, Maxon released the company’s new brand identity, which should come as no surprise that after acquiring Redshift and merging with Red Giant-it’s a red logo. I use a 16 MBP for C4D interiors and love it. Image from “High in Heavens – Behind the Scenes” via YouTube. Here, 200 drones are demonstrating facial capture data. Check out “ How an iPhone Facial Capture Choreographed 200 Drones” to see how the studio used Moves facial capture data to choreograph a nighttime drone performance above a Michigan ski resort. ![]() We previously covered Moves by Maxon in our interview with design and animation studio Hobbes. ![]() Moves by Maxon has made a few improvements as well, specifically making it faster and easier to send capture data directly into Cinema 4D S24. Here’s the complete list of system requirements. As is typical with Redshift, updates to enhance stability and optimization will be regular and ongoing. Support for M1-based Macs will be made available with the release of macOS Big Sur (11.3). ![]() Redshift for Intel-based Macs will be available this week. Now, it’s rendering in only fifty-eight seconds! – James Rodgers, Director at Lunar Animation A typical frame from the very effects-heavy game cinematic we created for Mythic Legends, an action-packed strategy mobile game by Outfit7, previously took twenty-six minutes to render per frame. We’re seeing some crazy results when rendering with Redshift on Mac Pro. That well-known power is now optimized for M1 and Intel-powered Macs. Redshift has rapidly become one of the most beloved third-party render engines in the 3D industry, given its rapid speed on NVIDIA PCs. Some of the new features include Character Tools, PForce Object, Volume Builder and Mesh Builder. Although most of the updates are more inclined towards software performance and compatibility with Mac Devices, they also add many new features. Maxon also announced that the powerful GPU render engine Redshift is now available for macOS, supporting M1-powered Macs and Apple’s Metal Graphics API. Maxon has updated its 3D design software for Mac recently. Friedrichsdorf, Germany - ApToday, Maxon announced the immediate availability of Redshift for macOS including support for M1-powered Macs as well as Apple’s Metal Graphics API. Running C4D in Rosetta simply doesn't work for those of us that use 3rd-party renderers (that now see large speed gains on Apple hardware).Īgain, why can't we get some OFFICIAL and clear messaging on this issue? And I mean something more substantial than "we're working on it".Cinema 4D S24 is available for immediate download for subscribers. We're still not clear about where the problem lies, who is working on it (Maxon? 3Dconnexion? Both?), or a time frame for a possible solution. But we now have Cinema 4D 2023.1.2 (December 7 release) and guess what? Still no 3DConnexion native support on Apple hardware. Which is kind of funny since I'm actually working with a company that is designing a fusion reactor. We have repeatedly stated that 3Dconnexion and Maxon are actively collaborating to restore SpaceMouse support to Cinema 4D on M1 systems.īut we can agree that this is about a simple driver for a 3D Input device we are talking here for about a year now and not about engineering a fusion reactor? ![]()
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